Breakin’ Escape (London): The Flying Dutchman (2024)

Outside the room

A short break after playing our first game at Breakin’ Escapeand we were ready to enter the Flying Dutchman. It’s a nicely constructed venue with a waiting area at the front and an atrium at the back, withsix doors leading from the atrium to the rooms and eachdoorway customised to match the corresponding story. In the case of the Flying Dutchman (which obviously has no link at all to Pirates of the Caribbean), there’s the prowof a ship jutting out above the door. That’s probably one of the most impressive of the entrances, but each was customised in some way.

The first time you walk into the atrium, it’s like you’re being teased with all these great games. I can well imagine people coming out of a room andimmediately signing up to one of the others just on the basis of the cool doors. I mean, any company that goes to that much trouble to make the outside of a game look good must surely have gone to town on the inside!

Background

From the depths of the sea a ship rises with a skeletal figure spearheading its bow, striking fear into the hearts of the bravest of sailors. The dreaded ship, The Flying Dutchman makes sail once again, led by its fierce captain.

Davy Jones once was a man, but he was cursed by the woman he loved to roam the seas and ferry the souls of the damned to the other side for eternity. A most precious artifact has been stolen from his ship, and now he wants it back.

You were one of the pirates that stole from Jones’ locker, but you were left behind when the Dutchman’s crew discovered you. Now you must find your way within the ship and manage to escape before the time runs out and you become part of Davy Jones’ undead crew… forever!

Inside the room

Wow. You don’t often get rooms with this quality of set design. It was a stunning rendition of a ghostly pirate ship: beautiful wooden walls, skulls, the obligatory ship wheel and a bunch of other props and decoration to immerse you in the theme. A huge amount of work has obviously gone into producing a game that really transports you to another place, and it’s paid off. On top of that, they’ve eschewed locks and instead opted for lots of automation in the room – puzzles are generally solved by putting items in specific locations rather than getting codes – which added to the magic.The story was a little bit lighter than the decoration but there were still elements within the game to give the sense of the journey you were on and add alittle bit of colour to your adventure.

The puzzles on offer were logical with sensible solutions (in spite of what the three clues we took might suggest…). There was plenty of variety – word play, physical interactions, riddlesand observational elements were on show – and some puzzles required multiple people to get involved. There wasn’t much searching to be done but, annoyingly, when there was, it was pretty detailed. It’s a style of room that I find hard to deal with because, if I don’t get rewarded for a moderate level of searching, then I’m unlikely to go to the trouble of going over every square inch of the room.

The game is targeted at beginners and so they’ve made it entirely linear. That led to two problems for us. Firstly, when we did get stuck, we rapidly got frustrated – there was no opportunity to take a break while we solved other puzzles.Secondly, when we got toa particularly tricky physical puzzle, there was only room for two people to meaningfully take part, with the remainder of the team watching on somewhat bored.

Ah, that puzzle.It was equal measures fantastic and frustrating. It was big and it was striking. As mentioned above, the blocking nature of it is likely to leave some players feeling left out. The solutionto it is also ambiguous, so you may do everything just right and then find that the arbitrary choice you’ve made was the wrong one and have to start again.Finally, the mechanism is a little bit stiff, so it’s hard to be accurate. You could argue that’s part of the skill of the game, but I’d disagree – make the mechanism smoother and the game harder.

As with all the Breakin’ games, they have a slightly odd cluing system. You’re given a walkie-talkie on entering the room. When you want a clue,you ask the GM who radios back a code. You thenenter that code in a tablet on the wall, which provides you with a standard clue.I could argue that having a tablet in a pirate ship broke the immersion but, in truth, the real immersion breaker was the double interaction. Fortunately, they didn’t always stick to just giving you a code, andsometimes they gave you the clue directly instead. If they want to go down that route, I think a far better option would be to put a TV in the room and have the clues appear directly by the press of a GM’s button. Talking of the GM, it’s probably worth mentioning that there was a minor mis-set in this game. While it didn’t affect us at all, it was one of several reset issues during the day– I’m not sure if that was down to initial teething issues (we played relatively early on in their launch) or a general lack of training.

Result

We escaped the roomafter 44 minutes having taken three clues.Some days you just have a bad game, and this was that day. That’s not the room’s fault, we just weren’t on form.

Verdict–

The Flying Dutchman is a gorgeous game that will wow first-timers. As an experienced player, I really appreciated the beautiful set but I felt a bit let down by the gameplay. When we got stuck, it felt like we were bashing our heads against a brick wall because the linear nature gave you nothing else to do. Add to that leaving one of our players as an onlooker for an extended portion of the game and I feel that the frustration levels from this room knock it down a peg from some of the other Breakin’ Escape offerings in spite of the décor.

Detailed RoomRatings

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Breakin’ Escape (London): The Flying Dutchman (2024)

FAQs

What is the real story of the Flying Dutchman? ›

Lesson Summary. The Flying Dutchman is a European maritime legend about a phantom ship condemned to sail forever. Dutch folklore designates the captain as Hendrik Vander Decken, whose mission is to find the Cape of Good Hope. However, a freak storm thwarted the captain, and he could reach his destination.

What is the Flying Dutchman theory? ›

The Flying Dutchman is a mythic figure who is condemned to roam the world, never resting, never bringing his ship to port, until Judgement Day. Cursed by past crimes, he is forbidden to land and sails from sea to sea, seeking a peace which forever eludes him. The Dutchman created his own destiny.

What is the curse of the Flying Dutchman? ›

The Flying Dutchman was a sea captain who once found himself struggling to round the Cape of Good Hope during a ferocious storm. He swore that he would succeed even if he had to sail until Judgment Day. The Devil heard his oath, and took him up on it; the Dutchman was condemned to stay at sea forever.

When was the last reported sighting of the Flying Dutchman? ›

There have been many sightings over the years, although the last reported one was by a Nazi submarine in WWII. Some sightings involved the Flying Dutchman sailing quickly through calm waters while the majority of sailors have spotted it during extremely stormy weather with wind and waves crashing all around.

What is Flying Dutchman slang for? ›

Definitions of Flying Dutchman. a phantom ship that is said to appear in storms near the Cape of Good Hope. type of: apparition, fantasm, phantasm, phantasma, phantom, shadow. something existing in perception only.

Is the Flying Dutchman real, yes or no? ›

The Flying Dutchman (Dutch: De Vliegende Hollander) is a legendary ghost ship, allegedly never able to make port, but doomed to sail the sea forever. The myths and ghost stories are likely to have originated from the 17th-century Golden Age of the Dutch East India Company (VOC) and of Dutch maritime power.

What happened to the Flying Dutchman after the curse was broken? ›

The end of the curse

The Dutchman surfaced near land and Will came ashore, reuniting with his family.

What is the Flying Dutchman syndrome? ›

Acrocyanosis is symmetric, painless, discoloration of different shades of blue in the distal parts of the body that is marked by symmetry, relative persistence of the skin color changes with aggravation by cold exposure, and frequent association with local hyperhidrosis of hands and feet.

How did the Flying Dutchman crash? ›

On Nov. 10, 1942, the C-47 nicknamed The Flying Dutchman (S/N 41-18564) hit a strong down-draft over the Owen Stanley Range while carrying U.S. Army troops from Port Moresby to Pongani, New Guinea. It crashed into the side of Mount Obree, killing seven of the 23 onboard and destroying most of the food it carried.

What happens if you see the Flying Dutchman? ›

Flying Dutchman, in European maritime legend, spectre ship doomed to sail forever; its appearance to seamen is believed to signal imminent disaster.

What did Disney do with the Flying Dutchman? ›

After filming for Dead Man's Chest and At World's End was completed, the Flying Dutchman was put on display at Castaway Cay. As of November 2010, the Dutchman was dismantled and no longer on display.

Is Flying Dutchman evil? ›

The Flying Dutchman is shown to be cruel and sad*stic. He enjoys terrorizing people for his own amusem*nt. However, he also rewards people who help him, and keeps his promises. He also shows no tolerance for those he considers greedy/amoral as he harasses Mr.

Who was the Flying Dutchman in real life? ›

In real life the Flying Dutchman was a 17th century Dutch merchantman, captained by Captain Hendrick Van Der Decken, a skilled seaman but one of few scruples, and in 1680 was proceeding from Amsterdam to Batavia in the Dutch East Indies.

What two sightings have been recorded of the Flying Dutchman? ›

1823: Captain Owen, HMS Leven, recorded two sightings in the log. 1835: Men on a British vessel saw a sailing ship approach them in the middle of a storm. It appeared there would be a collision, but the ship suddenly vanished. 1881: Three HMS Bacchante crewmembers, including King George V, saw the ship.

Why is the sea called Davy Jones Locker? ›

According to legend, he was a notorious pirate who terrorised the seas in the 17th century. He was so scared that sailors started calling the devil of the seas “Davy Jones.” Over time, the name became associated with the underwater world where shipwrecks and drowned sailors go.

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